1. DHX Media and Amazon Prime U.S. made an exclusive deal on Looped
DHX Media (Canada) has licensed the season one of its new animated comedy series Looped, exclusively for Amazon Prime members in the U.S to stream or download via the Amazon Video app for TVs, connected devices including Fire TV, mobile devices and online at “https://www.amazon.com/primevideo”. Looped, created by Todd Kauffman and Mark Thornton of Neptoon Studios, is produced at DHX Studios and commissioned by TELETOON in Canada. This original kids’ series debuted on Prime Video in the U.S. on 25th July.
In addition, DHX Media will add five seasons of the classic children’s series The Busy World of Richard Scarry, the first season of Madeline series, and the feature special Madeline Sing Along with Her Friends, to the catalogue of Prime Video in the USA.
Looped: Luc and Theo are best friends who get stuck in a time loop where every day is Monday but they rock it like it’s Saturday.
2. SIGGRAPH 2016 ends with the strong attendees and exhibitors from around the world
SIGGRAPH 2016 was held at the Anaheim Convention Center in the USA from 24th to 28th July 2016. It enjoyed over 14,000 attendees with the balance from 73 other countries worldwide, including Canada, Japan, the UK, S. Korea, France, China and Germany. During the course of the conference, more than 635 pieces of content were shared by over 1,760 speakers and contributors. They also had over 150 exhibitors showcased products and services from around the world.
[Highlights of the festival]
- North American premiere of Walt Disney Animation Studios’ new animated film Inner Workings on 24th July.
- Nagin Cox, a Spacecraft Operations Engineer with the NASA Jet Propulsion Laboratory, was the keynote speaker. Cox shared stories of her NASA missions, including the Mars Rovers. It made attendees rethink their place in the universe by reminding them that robotic explorations of the solar system (and beyond) symbolize all that humankind has the ability to accomplish.
- At the “REAL-TIME LIVE!” event, Pixar Animation Studios announced the official open source release of Universal Scene Description (USD). This software uses Pixar’s technology for the interchange of 3D graphics data through various digital content creation tools. A link to Universal Scene Description: http://graphics.pixar.com/usd/docs/index.html
- “From Previs to Final in Five Minutes: A Breakthrough in Live Performance Capture” got the award entitled “Best Real-Time Graphics and Interactivity,” at REAL-TIME LIVE! on 26th It’s a real-time cinematography demonstration, which went to the presentation in front of audience in just minutes. A scene based on Hellblade was shot, edited and rendered on live at REAL-TIME LIVE!. The project was a collaboration between four different companies: Epic Games, Ninja Theory, Cubic Motion, and 3Lateral Studio. You can find it more from the link below.
- The Emerging Technologies program “Best in Show” Award went to “Demo of Face2Face: Real-Time Face Capture and Reenactment of RGB Videos” which presented a novel approach for producing real-time facial reenactments of a target-video sequence. You can find it more from the link below.
“From Previs to Final in Five Minutes: A Breakthrough in Live Performance Capture”
“Demo of Face2Face: Real-Time Face Capture and Reenactment of RGB Videos”
Please see other award winners’ information from our previous weekly news: http://animationweek.uk/28-june-10-july-2016/
3. Netflix brings Blame! to a global audience
Netflix announced together with Polygon Pictures a deal for the animated original film Blame! to premiere exclusively on Netflix globally. Blame! was first appeared as a manga written by Tsutomu Nihei from 1997 to 2003. It sets in the distant future where what’s left of the human race resides within the Megastructure, a vast and dangerous labyrinth that has grown wild and out of control. Thrown into this world is the mysterious Killy, a strange individual who is on a quest to bring civilization back from the brink of oblivion.